My most recent project Naught Bots was developed using Unreal Engine blueprints over a short period of time.
My initial goal for Naught Bots was to develop and ship a game in Unreal Engine in one week.
I continued to work on it while it was waiting for Steam approval adding some layers of polish.
This process taught me about the importance of prioritizing the minimum viable product version of a game first.
Naught Bots is currently competing in GDWC for the 2021 Hobby Game Of The Year Award and has reached over 6 thousand
Unreal Engine, Unreal Engine Blue Print System, Blender, Substance Painter and Inkscape.